﻿using System;

namespace Lawn
{
    public enum ZombiePhase
    {
        ZombieNormal,
        ZombieDying,
        ZombieBurned,
        ZombieMowered,
        BungeeDiving,
        BungeeDivingScreaming,
        BungeeAtBottom,
        BungeeGrabbing,
        BungeeRising,
        BungeeHitOuchy,
        BungeeCutscene,
        PolevaulterPreVault,
        PolevaulterInVault,
        PolevaulterPostVault,
        RisingFromGrave,
        JackInTheBoxRunning,
        JackInTheBoxPopping,
        BobsledSliding,
        BobsledBoarding,
        BobsledCrashing,
        PogoBouncing,
        PogoHighBounce1,
        PogoHighBounce2,
        PogoHighBounce3,
        PogoHighBounce4,
        PogoHighBounce5,
        PogoHighBounce6,
        PogoForwardBounce2,
        PogoForwardBounce7,
        NewspaperReading,
        NewspaperMaddening,
        NewspaperMad,
        DiggerTunneling,
        DiggerRising,
        DiggerTunnelingPauseWithoutAxe,
        DiggerRiseWithoutAxe,
        DiggerStunned,
        DiggerWalking,
        DiggerWalkingWithoutAxe,
        DiggerCutscene,
        DancerDancingIn,
        DancerSnappingFingers,
        DancerSnappingFingersWithLight,
        DancerSnappingFingersHold,
        DancerDancingLeft,
        DancerWalkToRaise,
        DancerRaiseLeft1,
        DancerRaiseRight1,
        DancerRaiseLeft2,
        DancerRaiseRight2,
        DancerRising,
        DolphinWalking,
        DolphinIntoPool,
        DolphinRiding,
        DolphinInJump,
        DolphinWalkingInPool,
        DolphinWalkingWithoutDolphin,
        SnorkelWalking,
        SnorkelIntoPool,
        SnorkelWalkingInPool,
        SnorkelUpToEat,
        SnorkelEatingInPool,
        SnorkelDownFromEat,
        ZombiquariumAccel,
        ZombiquariumDrift,
        ZombiquariumBackAndForth,
        ZombiquariumBite,
        CatapultLaunching,
        CatapultReloading,
        GargantuarThrowing,
        GargantuarSmashing,
        ImpGettingThrown,
        ImpLanding,
        BalloonFlying,
        BalloonPopping,
        BalloonWalking,
        LadderCarrying,
        LadderPlacing,
        BossEnter,
        BossIdle,
        BossSpawning,
        BossStomping,
        BossBungeesEnter,
        BossBungeesDrop,
        BossBungeesLeave,
        BossDropRv,
        BossHeadEnter,
        BossHeadIdleBeforeSpit,
        BossHeadIdleAfterSpit,
        BossHeadSpit,
        BossHeadLeave,
        YetiRunning,
        SquashPreLaunch,
        SquashRising,
        SquashFalling,
        SquashDoneFalling
    }
}
